Be safe, be honorable, know the rules.
You must be at least 12 years old to participate at Southern Aroostook Action Sports. Those 15 to 17 must have waivers signed by a parent or legal guardian. Those 12 to 14 must also be accompanied by a parent or legal guardian (and signed waivers for both).
While the obvious inherent risk is the fact people are shooting at other people with hard plastic BBs, bear in mind that the forest is full of rocks, roots, fallen logs and other obstacles. The only way to eliminate all risk is to simply not play.
The area around and including the parking lot is known as the Safe Zone where no shooting is allowed, not even dry firing. Your gun magazine needs to be out of your gun while in the Safe Zone. Barrel socks are highly recommended. Stay away from all farm structures, equipment, and livestock.
The airsoft playing area is known as the Live-fire Zone. You must be at least 12 years old to play airsoft at Southern Aroostook Action Sports or to enter the Live-fire Zone.
You are required to wear eye protection at all times while in the Live-fire Zone. Your protective eyewear must provide a full seal around your eyes to keep the BBs out. Shooting glasses are not acceptable. Your protective eyewear must be attached to your head with an elastic strap so that they won’t fall off easily. Regular eyeglass temple arms that rest on the ears are not acceptable. The lenses of your eyewear must meet or exceed a required standard for ballistic protection such as ANSI Z87.1.
Goggle fogging is a major problem for many airsofters. Anti-fogging products can be your most valuable airsoft investment. A combination of thermal lenses, micro fans, anti-fog sprays/gels, and magnetic fog wipers can help tremendously. If your goggles fog up completely, ask a friend escort you to the Safe Zone where the condensation can be removed.
Full-face protection is required at Southern Aroostook Airsoft for all players under 18. It is also highly recommended for everyone.
The biggest hazard on the field is not the BB gunfire. It’s the environment. Watch your step as you move through rough terrain to save yourself from tripping and falling, and don’t hit your head on low branches.
Heat & Dehydration
Watch yourself and your friends for heat-related emergencies and dehydration. Your earliest warning is thirst. Drink before you get thirsty. You’re probably not getting enough fluid and electrolytes if you have a headache, dark urine, or major muscle spasms such as leg cramps.
If you develop nausea, dizziness, or difficulty concentrating, you need to promptly stop playing so that you can rest and rehydrate. Watch out for your buddies and immediately call for help if you notice any confusion or loss of consciousness.
The field provides two water coolers filled with ice water during the hotter months.
Channel 11 and Radios
It’s important for your tactical success and safety that you have a two-way radio while on the field. In the event of an emergency such as someone getting seriously hurt, you will want to immediately contact field staff using FRS Channel 11 on your radio. You may also use channel 11 to ask about any game rules that you are unsure of. Please hold down the talk button for about a second before speaking so that your first words will be transmitted. Always make certain that your radio is set in PTT (Push-To-Talk) mode and never on VOX (Voice Activation) mode. If it sounds like someone’s radio is set to VOX, please ask the players around you to recheck their radio settings.
Click on the table for a copy and paste-able list of frequencies.
Because we are in our first years of operation, there is still a lot to be done with the field. However, the boundary is dictated by our property lines to the north, west, and south. The eastern boundary is as drawn to prevent one of our farm animals from being shot. No, an airsoft BB won’t hurt them, but they aren’t wearing eyepro, nor have they signed a waiver.
Overall field size is measured at 26.4 acres – not too bad. There’s plenty of places to get lost, or mired if you happen across a bog. Please click the thumbnail on the left to see a larger version of the map.
We will continue to GPS and draw the paths to provide you with the most accurate map as possible.
Ticks and Lyme disease are a huge problem for airsofters in Maine, although we have not seen many around this far north. We recommend applying a bug repellent that has at least 20% DEET for the skin and a clothing spray that contains 0.5% permethrin. Always use a mirror or a friend to inspect your entire body for ticks as soon as you get home.
While we may not have ticks (yet), we have an abundance of mosquitoes and blackflies. Plan appropriately. We will try to maintain a stock of permethrin spray at the field for players.
Alcohol and illicit drugs are strictly prohibited.
Other forbidden items include anything with an open flame such as flares, firecrackers, pyrotechnics, or any smoke/projectile grenades with exposed fuses. However, specially trained Southern Aroostook Action Sports volunteer staff might use some of these items at scripted times to enhance an in-game theatrical effect.
Real steel guns are prohibited at Southern Aroostook Action Sports. Don’t bring any non-airsoft weapons onto the field such as metal BB guns, pellet guns, sling shots, or archery. Never use a real knife to simulate an attack against another player. Just leave your blades at home!
We allow the use of soft boffer foam weapons at some of our events, but these items need to be pre-approved by the event organizer and field staff.
The airsoft weapons allowed at Southern Aroostook Action Sports are limited to a muzzle energy of no more than 1.858 joules which is the same as 400 feet-per-second (fps) using BBs that have a mass of 0.25 grams. We routinely conduct chronographic testing to verify that no one’s gun is shooting over this limit.
The Designated Marksman Rifle, or DMR, is based on semi-automatic realsteel rifles used in combat for longer, more accurate shots, but without the slower reload time of a bolt action.
Requirements for DMRs:
In airsoft, the designated marksman is a support and suppression role, much like a SAW gunner, but instead of accuracy through volume, the designated marksman relies on accurate long-range shots. The difference between the designated marksman and sniper is that the designated marksman stays with their squad, while snipers tend to operate in a team of two (spotter and sniper), or as usual in airsoft, a team of one.
Designated marksmen should have accurate longer-range and more powerful rifles than a standard rifleman. These are referred to as a Designated Marksman Rifle, or DMR, and are not widely used in Maine.
DMRs are a time-consuming and EXPENSIVE upgrade. Stock components are typically not beefy enough to withstand the awesome strain put on them from the stronger spring, which is usually an M150 or bigger. This means a high torque motor in concert with high torque gears. It means having a radiused gearbox. It means a better barrel. It means a better bucking. It means using heavier, and more expensive, BBs.
Due to the increased power, there are some limitations on the DMR:
The only replicas allowed to be DMRs are ones whose real steel counterpart fires 7.62 NATO (or greater). They must be equipped with a magnifier optic.
A special category of airsoft weapon is allowed to shoot up to a higher muzzle energy of no more than 3.513 joules which is the same as 550 feet-per-second (fps) using BBs that have a mass of 0.25. These guns must be at least 36 inches (914.4 millimeters) in length from butt to muzzle, and they must be designed to require the operator to perform a bolt-action movement before each squeeze of the trigger in order to fire each BB. When these high-power guns are used to shoot at human targets, they must be at least 100 feet away from their target before firing. Shooters who break this 100-foot minimum-engagement-distance (MED) rule will be prohibited from using these guns at Southern Aroostook Action Sports and may be ejected from the property for violating field safety.
Semi, Auto, and RPS
Events will state if they are are semi-only, or if full auto is allowed. Please note that any area designated as CQB is semi only. There is absolutely NO full auto allowed inside, or within 50′ of the Pallet Fort.
SAWs are allowed, with some caveats:
Always treat all firearms as if they are loaded. This includes airsoft guns. Always keep your gun pointed in a safe direction. Never point a firearm at anyone or anything that should not be shot. Never look down the barrel of your gun.
Always keep your finger off the trigger, outside of the trigger guard, and your selector on SAFE until you are ready to fire. Always be fully aware of exactly what your target is, what is around it, and what is behind it. Always remove your gun magazine and fire twice to clear your hop-up chamber before exiting the Live-fire Zone.
Injury from BBs
Airsoft devices can be very dangerous. 400 fps > 272 mph!
Airsoft BBs can become lodged in your skin and cause permanent scars. They can chip and break off your teeth. Dental repair work can cost thousands of dollars. This is why we recommend full-face protection for everyone!
The shooter of the airsoft gun should never be reckless when engaging a target. Every trigger pull is a decision. This means that you are responsible for the trajectory and number of BBs that fly out of your gun. STOP OVERSHOOTING OTHERS.
Never allow your trigger finger to be controlled by fear, excitement, stress, haste, or anger. Remember to slow down, breathe deeply, and think before you squeeze. Always take into consideration the proximity and vulnerability of the human body part at which you are aiming. Please aim lower when you get really close to a standing target. Aim for center mass rather than a headshot especially at close range.
Southern Aroostook Action Sports and Airsoft Maine require that you switch to semi-auto and never spray full-auto when within 10 feet of your target. Your selector switch should be set to SEMI whenever you are inside our built-up close-quarters battle area.
It is the responsibility of the shooter to be able to see and hear their target call HIT. Overshooting will not be tolerated. Be judicious with your suppression fire (ie. short, controlled bursts).
Safety Kills (Bang-Bang Rule)
Our field does not have a mandatory safety kill or “bang-bang” rule that is often used during close-proximity engagements at other airsoft fields. Players at Southern Aroostook Action Sports are encouraged to shoot each other with a single shot to a non-sensitive area when at point-blank range. We support this because getting shot by a BB is a lot more immediate and decisive in determining a hit rather than having to follow a complicated safety-kill rule set that involves distance estimation and dispute challenges.
Alternatively, generous players may sometimes offer for their targets to call themselves out, but this is only a polite courtesy and is usually performed by offering for them to surrender. This option is not required and doesn’t need to be adhered to by the targeted player who could try to quickly turn around and shoot first. So, always keep your gun aimed at your opponent and ready to fire in these situations. Don’t divert your muzzle away until after your opponent has agreed to the surrender and has acknowledged it by donning a red rag.
No Blind Firing
Blind firing is when you hide behind cover and stick your gun out to start shooting without being able to see what you’re shooting at. This is prohibited at Southern Aroostook Action Sports because it’s too dangerous. Do not fire unless you are looking through the sights (or optic) down the length of your gun.
Never shoot at a person who is not wearing adequate eye protection. Always ask yourself if your target is wearing eye-pro before pulling the trigger. Beware of curious non-players who might wander onto the field during an airsoft game. If this happens, tell them to cover their eyes with their hands, and put your red rag on their heads. Yell for all airsofters in the area to stop shooting and call for a field moderator to assist them off the field.
Never deliberately shoot at a player who is wearing a red rag. Avoid shooting anyone who is wearing bright orange or yellow vests/hats because these are worn by dedicated field moderators, photographers, or special observers who are not playing. Never shoot at birds or other critters – especially the farm’s livestock. Please also do not shoot at the greenhouses, house, sheds, barns, or any of the farm equipment and vehicles.
No Hard Contact
Avoid physically touching other players unless you’re shaking hands, healing someone back in, simulating a player being dragged, escorting a captured player with your hand on his or her arm, or gently tapping someone with an approved boffer in games where boffers are permitted. Most events allow players to take each other out with a stealthy knife-kill. This is simulated by simply placing two fingers on your target’s shoulder and whispering “knife-kill” in the person’s ear. Never tackle, shove, punch, kick, or bite anyone. Fist fighting will result in police intervention and expulsion from the property.
No person shall be denied participation at Southern Aroostook Action Sports on the basis of race, ethnicity, nationality, religion, gender, gender identity, or sexual orientation. All forms of sexual harassment are always prohibited. Bullying and intimidation are forbidden unless it is scripted into a role-playing aspect of the game to which all involved parties have consented.
Safety from Theft
When not in use, store your property in your vehicle and keep the doors locked. Southern Aroostook Action Sports and staff are not responsible for lost, stolen, vandalized, damaged, or destroyed property.
Inversely, if something’s not yours, leave it alone.
Airsoft is a game of honor. We call our hits and operate on an honor system. Honor is fundamental to the basic function of an airsoft game. Honor is adherence to what is right and fair. It is also your source of distinction within the community such as your status or reputation. Honor is synonymous with respect and value. So, act honorably, and you will be treated with honor.
Honesty in airsoft is about not cheating. If the game rules state that you’re supposed to sit for three minutes after getting hit, then you are expected to sit for three full minutes. Two minutes and 50 seconds isn’t long enough.
Most importantly, call your hits! Honest players always call their hits. It is the most necessary part of the game. Airsoft is all about give/take/sharing. There’s a lot more glory in taking a good hit than getting a kill.
Never assume that your BBs are hitting your target unless you actually see them hit and bounce off. Also, don’t assume that everyone else’s gun is as accurate as yours. Don’t assume that their gun can hit you at range with only one or two shots. Sometimes, it may take a cluster of several shots for there to be any chance of one BB hitting you. We have a wide range of equipment technology and experience levels on the field. Please be tolerant and forgiving especially with new players.
Lead by Example
Set a good example for those around you by keeping your cool when things get heated. Never scream at others to call their hits. A truly honorable and disciplined airsofter would never call an opponent’s hit, not even quietly or politely. If you notice someone blatantly violating the rules, we have field moderators who are interested in hearing from you and gathering the facts of the situation. Don’t argue with anyone directly.
Airsofters often scream and cuss at each other. You might get yelled at, but please don’t take it personally. The stress of conflict simulation often brings out the worst behaviors in all of us. Excessive rage and profanity surfaces within the culture of airsoft especially during high-intensity firefights. Try to take it in as an exciting part of the simulation and know that the person hollering at you will probably be smiling and apologetic later in the day.
Airsoft game rules are often complicated. If you’re unsure about a rule, please ask a moderator. Don’t quote game rules to other players unless you have a printed copy of them in your pocket. Likewise, if another player quotes a rule to you that sounds dubious, please contact a mod for clarification.
Southern Aroostook Action Sports has embedded moderators or OCs (Observer/Controllers) who appear to be regular players, but they are actually undercover field moderators. All field moderators have the authority to call players out or alter the game rules at any time. If you feel that a moderator is abusing his or her power, please contact the field manager on duty.
Gun and Equipment Hits
Unless otherwise noted, gun hits count as player hits at Southern Aroostook Action Sports. And, so do hits to anything you are wearing or carrying such as a backpack or a portable game prop. Therefore, riot shields are worthless at Southern Aroostook Action Sports.
Friendly fire counts as a hit at Southern Aroostook Action Sports.
Explosive devices are not allowed (think fuse-lit fireworks, or other potentially harmful explosive device).
Unless otherwise noted in the specific game rules, we welcome all of our players to use non-pyrotechnic explosive devices like the gas-powered Airsoft Innovations Cyclone Impact Grenade or the spring-loaded Duel Code Claymore Mine. Enola Gaye and Taginn grenades are allowed. 40mm “grenade launchers”, etc., like the 40 Mike are allowed with a 20′ MED (in other words, please don’t point-blank fire 120+ BBs at another player).
“Distraction” grenades, like the Hakkotsu Thunder B and clones are encouraged. We will be experimenting with blast radius rules:
Field management will experiment further, so these guidelines may be updated.
If one of these grenades detonates within a multi-room structure, it is expected to cause hits to only the players who are located within the specific room where it exploded. Zoning ordinance prohibits us from putting roofs on our buildings, so pretend that a roof is there and don’t throw your grenades over them. However, you may toss your grenade through any open door or window. And, you may throw your grenades over any low walls that are less than 5’ tall. Never pick up a grenade to throw back at your enemy because it will very likely explode in your hand and could cause severe injuries.
Authorized field and game staff may occasionally operate explosive devices using methods that are beyond the limitations of this rule set as a means of safely enhancing an event.
Night games introduce a completely new obstacle: darkness. Because of this, a lot of more traditional gameplay items are inappropriate to use.
IFF (Identification Friend or Foe)
Armbands obviously won’t work at night. We may run with blue and green glowsticks, but if there isn’t a budget for that, then be careful.
Your dead rag cannot be seen at night. We strongly recommend you invest in a red headlamp, a bike rear lamp, or even an airsoft-specific light that you can strap to your gear.
A lower budget idea would be to get a clear red plastic folder and simply cut a piece the same size as the lens on a flashlight and attach that to a flashlight that you can hang on your gear somewhere.
Or, of course, red glowsticks. While most manufacturers will claim “4 to 8 hours”, plan on bringing more than one. If everyone grabs a package of them at Walmart or the Dollar Store, then there should be plenty.
Many companies make bio tracer BBs. Well, okay, most of them repackage BLS bio tracers. Regardless, the operative thing here is *bio*. Tracer BBs are more expensive, of course. A recommendation would be to go with the standard 3:1, 4:1 ratio of regular BBs to tracer BBs. You can mathematically figure that out with weights, which is something I HIGHLY recommend for LMGs.
However, if you want to blow though $1.25 every second, that’s entirely up to you.
If you’re not familiar, you need a tracer unit along with the tracer BBs, otherwise the tracers won’t glow. Acetech makes a range of tracer units to fit about any budget. If you have a MAXX hop chamber, you can get an LED attachment for that. However, last I knew, there were issues with things not working 100% correctly. Perhaps they’ve figured it out and fixed it by now.
Regular flashlights are fine. Please note that you may not use a red lens on your light unless you’re dead. Yes, I know that white light destroys your “purple vision” (that’s what a Marine buddy of mine called it), you’ll be fine. And yes, it’s more difficult to discern the exact point of origin of the white light when it’s diffused through underbrush and leaves.
NVGs, or Night Vision Goggles, will obviously provide a great deal of advantage. For this reason, there must be an equal number of NVG users on each team. Please note that “NVG” is being used as a broad term to cover anything that a player can use to see better at night, to include infrared optics, monoculars, cell phone attachments, etc.
Required items for night games
Potential future required items:
Fun things to have for night games:
BLIND FIRING is not allowed. Do not fire if you can’t see what you are firing at. Many players are tempted to stick their guns out from behind a barricade and fire, which can lead to accidentally shooting players who are leaving the field, referees, or other things you shouldn’t shoot at.
Additional Safety Rules and Precautions
Safety is the most important feature of a Nerf war. Nerf battles are for friendly competition, thrilling strategy contests, and a good time. Nerf battles are not for serious injuries or trips to the hospital. Safety rules are the most important of Nerf war rules, and should be followed diligently in order for everyone to have a good time.
Other safety rules include the use of modified weapons. In some games, modified blasters will be allowed. In all standard stock games, however, modified guns are not allowed. You must use the standard Nerf stock weapons only.
Safety rules are entailed by combat rules, which are tied closely to the instructions of each game or match. While combat rules may differ for your team, there is a general way of doing things that makes it much easier to coordinate a battle:
By playing fairly, everyone can have a smooth Nerf war. It’s never fun being the one to get hit, but the deaths and lives system is what helps the teams determine who wins.
In general, there are a set of rules that should always be followed when establishing parameters and guidelines:
By following the rules of honor, safety, combat, and equipment, you can be on your way to having a smooth and fun Nerf war course. Understanding Nerf war rules can bring you closer to figuring out which type of Nerf battle you’d like to have. Other than the safety rules and general rules, these rules can be changed or modified according to what you and your team agree on.
No person shall be denied participation at Southern Aroostook Action Sports on the basis of race, ethnicity, nationality, religion, gender, gender identity, sexual orientation, body type, fitness level, or ability. There is plenty of room in airsoft as a hobby and a sport for everyone.
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